Destiny 2 Will Tell "Big, Expansive and Cinematic Stories"

Eloi Lecerf
Julho 12, 2017

"If Destiny 1 had a heartbeat it was this nice, methodical rhythm", says Harris, "it was steady, it supported the world".

There was something there, but nobody could make heads or tails of it. They didn't want a wishy-washy saga of fighting an undefined enemy while an ally spouted off the worst one-liners possible (I don't have time to tell you I don't have time uuuuuurggghhhh who wrote that).

Ward agreed: "I hope people complain about how much story we have", he said. "Big, expansive, and cinematic stories". In doing so, it found stories it wanted to tell, but also noticed players gravitated towards ideas and stories it didn't realise were as strong as they were.

We're learning from and listening to all the feedback we got on Destiny 1, and we're applying it.

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"I think players are ultimately going to see a wide variety of story channels and an eclectic number of outlets to see story infused throughout the game", said Harris.

The first Destiny had fun gameplay, but many people criticized the lack of a story. That'd be the Reddit thread I'd like to read.

Harris then suggests Destiny 2's heartbeat is instead equivocal to that of someone working out at the gym and "like a machine gun without the light". Anyone looking to give Destiny 2 a bash in the open beta, will have to wait until July 21.

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